Reconstruction of the coffin lid

I once again copied this cleaned 3D model and opened a new general file. I started a new collection on the right hand side, by right clicking and pasting the 3D model. I also started a new collection for the reconstruction of the coffin and moved the existing cube into it and renamed it coffin lid. Because I had already decided the measurements of the coffin by going through literature, I changed the dimensions of this cube to the ones I wanted (x= 0.52 m, y= 1.27 m , z= 0.05 m). Because the coffin itself tapers at the bottom I added another cube (Add –> Mesh –> Cube), changed the dimensions (0.3 m) and used this to change the bottom of the lid by scaling the vertices in edit mode to the dimensions of the cube while in top view (Image 1). Next I subdivided the coffin lid four times, with right click –> Subdivide. For more cuts in specific areas I used the Knife Tool, shortcut K, and went from one vertex to the next, where I wanted an edge. I then selected on the bottom part al the faces I wanted to inset, the used the Extrude Tool in the Toolbar on the left hand side, and used it to extrude the region back inside the rest of the mesh (Image 2). Because the front of the coffin lid on the bottom is also inset into the rest of the lid, I selected the faces and vertices separately and moved them. Because the part of the lid in the original model has a slight curve, I selected faces on the top area, turned on Proportional Editing (shortcut O) and moved the right part of the coffin with G along the Z axis (Image 3). Afterwards I selected the whole bottom part in wireframe shading and scaled it in the Z axis to 0 so the bottom is straight again. To reconstruct the wooden fasteners of the coffin, I used the knife again and cut edges into the faces, where I wanted the fasteners to extrude from. I selected the resulting faces, inset them slightly and the extruded them, both sides at the same time. Because they taper at the end, I used the selected faces and scaled them. I learned the hard way to not just scale them, but first select Individual Origins as the Transform Pivot Point at the top of the workspaces. This way both selected faces could be scaled at the same time, but scaled individually (Image 4).

Image 1: cube measure
Image 2: extrude tool
Image 3: proportional editing
Image 4: individual origins

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